great 20 Second submission! i loved the multiple levels, the colors and design. the play, and everything fit well together.
there was a question during FlopHat's stream of your game as to whether the levels were randomly generated or each hand designed? either way, they offered a variety in play and were appreciated.
and, if you missed it, here's the vid with your game HERE.
otherwise, it's rare to see an FPS in the 20s Game Jam, much less one with 10 levels of FUN such as yours so congrats and thanks for that :)
For a game called "Fast Clear", it is agonizinglyslow. Your avatar moves at a snail's pace, and at the same time, your targeting reticle whips around like it's on cocaine; I think my cm/360 (camera movement rate) is like... 2 on my mouse's lowest DPI setting. I move less than an inch, and my camera whips around like I snapped my neck.
Worse still, it can take anywhere from one to a dozen shots for a target to be destroyed, and it's completely random. In the first maze-like level, I had to get up onto the barrel and unload into the target six times to register a hit; meanwhile, I can shoot at a massive target halfway across the map a single time and get a hit marker. It's wildly inconsistent, and I'm not sure if that's by accident or by design.
Oh, right, and the stairs... could've just been a shallow incline, but no, you modeled every stair such that the player has to spam Jump to ascend to the next floor. My laptop keyboard's already starting to go, and I fear my Spacebar may be next.
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great 20 Second submission! i loved the multiple levels, the colors and design. the play, and everything fit well together.
there was a question during FlopHat's stream of your game as to whether the levels were randomly generated or each hand designed? either way, they offered a variety in play and were appreciated.
and, if you missed it, here's the vid with your game HERE.
otherwise, it's rare to see an FPS in the 20s Game Jam, much less one with 10 levels of FUN such as yours so congrats and thanks for that :)
Thank you so much
For a game called "Fast Clear", it is agonizingly slow. Your avatar moves at a snail's pace, and at the same time, your targeting reticle whips around like it's on cocaine; I think my cm/360 (camera movement rate) is like... 2 on my mouse's lowest DPI setting. I move less than an inch, and my camera whips around like I snapped my neck.
Worse still, it can take anywhere from one to a dozen shots for a target to be destroyed, and it's completely random. In the first maze-like level, I had to get up onto the barrel and unload into the target six times to register a hit; meanwhile, I can shoot at a massive target halfway across the map a single time and get a hit marker. It's wildly inconsistent, and I'm not sure if that's by accident or by design.
Oh, right, and the stairs... could've just been a shallow incline, but no, you modeled every stair such that the player has to spam Jump to ascend to the next floor. My laptop keyboard's already starting to go, and I fear my Spacebar may be next.